![]() * Actual locations for bases, businesses, and enemies on the world map Which affects things, but I see much work. This would be even more awesome, deciding what to do, how to do things, your performance * Run missions yourself - no more success percentages! More and more missions would always be a plus. How long did it take you to beat the game? Was that too much or too little time? Your got all the mechanics down and knew how everything worked properly. In my opinion, It would be best with different difficulty modes, The original was too easy once How was the gameplay difficulty? Was it too easy? Or was that ok? Nothing was too confusing, It was all explained in the tutorial, with my experience, Were any features too confusing? If so, what was most difficult to use? Moving to one place to another, just a bad concept imo. Working but not completely ideal way of playing. The general actuality of the gameplay, the limited top-down view and just a semi-strange What pissed you off or ruined your experience? The little cutscenes where you did this or that really added a lot of flavourįor me. * Actual locations for bases, businesses, and enemies on the world mapĪt 12/17/09 09:43 PM, The-Swain wrote: What did you guys have the most fun with in the original? How long did it take you to beat the game? Was that too much or too little time?Īnd finally guys, FEATURES! Give me cool ideas! Let's talk about all the neat crap that you wished you could have done in the original! I want to make sure this next one is SPECTACULAR! Some features I hope to include might be. What did you guys have the most fun with in the original? You just let ol' Swain decide what Mastermind is up to THIS time. Things to keep in mind when making suggestions: I don't wanna get a single thing coded until I've run through some of you guys' suggestions, based on what you guys thought about the original. I'm starting to put the sequel into concept phase.
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